《激战2》11月15日更新内容-死灵法师篇

时间:2012-11-16 14:48 作者:hygo02 手机订阅 神评论

新闻导语

《激战2》11月15日更新内容-死灵法师篇

  The Soul Reaping trait line now properly increases maximum Life Force.

  >从现在起,点这个trait能正确的加大LF的上限值

  Ghastly Claws: This skill’s damage has been increased by 10% and updated to indicate the correct life force gained.

  >斧2攻击增加10%,LF条回该有的增加

  Reaper’s Touch: This skill applies 4 stacks of vulnerability per hit instead of 3.

  >Focus4 现在会给予4叠的破甲

  Mark of Blood: This skill now uses the standard staff scythe cast effects.

  >施法特效改成跟其他长杖招数一样

  Spectral Wall: This skill now applies its recharge at the correct time instead of both during and after casting.

  >Spectral Wall CD时间条回正常

  Dark Path: This skill now applies it recharge at the correct time instead of both during and after casting.

  >Dark Path CD时间条回正常

  Spinal Shivers: This skill’s casting effects and audio are now consistent with or without the Spiteful Talisman trait.

  >改特效不多说

  Soul Marks and Mark of Revival: These traits now work together to grant 3% life force to players when triggered.

  > Soul Marks 跟 Mark of Revival 现在会互相影响了,Mark of Revival 产生的杖5印记也会增加LF

  Death Nova: This skill now properly activates when using Taste of Death and Putrid Explosion. The internal cooldown has been removed. This skill’s field duration is now 4 seconds, and the rate it pulses has been increased to every 2 seconds. Its poison duration is 5 seconds per pulse.

  >死亡之星的CD移除! ,使用Taste of Death(牺牲水下补血虫) 跟 Putrid Explosion(自爆狗爆炸) 死亡之星也会正常运作. 死亡之星的现在长度是4秒,效果则为每2秒中一次毒,每中一次毒的效果是5秒

  Weakening Shroud: This trait now functions underwater.

  >Weakening Shroud 现在水下也可作用

  Mark of Evasion: This trait is no longer a blast finisher when the mark is created.

  >闪避特效的印记不再是 Blast Finisher.

  Plague Blast: This skill’s casting time has been reduced.

  >Plague Blast的施法时间缩短

  Death Shroud: Moa Morph now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud and using their entire bar while in the transform.

  >死灵在DS状态要是被施展变鸟术,将会变成鸟,而不是卡在DS状态,并且用光所有的LF

  Deadly Catch: This skill now pulls enemies to the necromancer in a reliable fashion.

  >Deadly Catch 现在用比较保险的方法拉人

  Summon Blood Fiend: The Blood Fiend’s survivability has been increased, and its attack now heals the necromancer for 200% of its previous heal.

  >Blood Fiend现在可以吸比以前多200%的血, 而且变得比较硬

  Spectral Walk: This skill now sets its underwater slot appropriately on recharge.

  >Spectral Walk 现在在水下也会正常的CD了

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