《激战2》11月15日更新内容-死灵法师篇
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《激战2》11月15日更新内容-死灵法师篇
The Soul Reaping trait line now properly increases maximum Life Force.
>从现在起,点这个trait能正确的加大LF的上限值
Ghastly Claws: This skill’s damage has been increased by 10% and updated to indicate the correct life force gained.
>斧2攻击增加10%,LF条回该有的增加
Reaper’s Touch: This skill applies 4 stacks of vulnerability per hit instead of 3.
>Focus4 现在会给予4叠的破甲
Mark of Blood: This skill now uses the standard staff scythe cast effects.
>施法特效改成跟其他长杖招数一样
Spectral Wall: This skill now applies its recharge at the correct time instead of both during and after casting.
>Spectral Wall CD时间条回正常
Dark Path: This skill now applies it recharge at the correct time instead of both during and after casting.
>Dark Path CD时间条回正常
Spinal Shivers: This skill’s casting effects and audio are now consistent with or without the Spiteful Talisman trait.
>改特效不多说
Soul Marks and Mark of Revival: These traits now work together to grant 3% life force to players when triggered.
> Soul Marks 跟 Mark of Revival 现在会互相影响了,Mark of Revival 产生的杖5印记也会增加LF
Death Nova: This skill now properly activates when using Taste of Death and Putrid Explosion. The internal cooldown has been removed. This skill’s field duration is now 4 seconds, and the rate it pulses has been increased to every 2 seconds. Its poison duration is 5 seconds per pulse.
>死亡之星的CD移除! ,使用Taste of Death(牺牲水下补血虫) 跟 Putrid Explosion(自爆狗爆炸) 死亡之星也会正常运作. 死亡之星的现在长度是4秒,效果则为每2秒中一次毒,每中一次毒的效果是5秒
Weakening Shroud: This trait now functions underwater.
>Weakening Shroud 现在水下也可作用
Mark of Evasion: This trait is no longer a blast finisher when the mark is created.
>闪避特效的印记不再是 Blast Finisher.
Plague Blast: This skill’s casting time has been reduced.
>Plague Blast的施法时间缩短
Death Shroud: Moa Morph now removes Death Shroud from the target instead of the necromancer being stuck in Death Shroud and using their entire bar while in the transform.
>死灵在DS状态要是被施展变鸟术,将会变成鸟,而不是卡在DS状态,并且用光所有的LF
Deadly Catch: This skill now pulls enemies to the necromancer in a reliable fashion.
>Deadly Catch 现在用比较保险的方法拉人
Summon Blood Fiend: The Blood Fiend’s survivability has been increased, and its attack now heals the necromancer for 200% of its previous heal.
>Blood Fiend现在可以吸比以前多200%的血, 而且变得比较硬
Spectral Walk: This skill now sets its underwater slot appropriately on recharge.
>Spectral Walk 现在在水下也会正常的CD了
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