9月激战2更新 天赋特性解锁地点改动前瞻

时间:2014-09-04 09:28 作者:17173 手机订阅 神评论

新闻导语

目前A社游戏设计师正在收集广大玩家意见,对特性解锁地点最讨厌做一个列表,在以后的改动中或许会换掉这些解锁地点。

  以下为中英文对照

  Trait Tier level increase. We made this change because despite what the more hardcore players like myself want, most players need to be introduced to systems more slowly so that they don’t get lost. Every time we overwhelm new players that is an opportunity for them to stop playing the game. Every time that happens it becomes harder and harder for new players to develop into longtime players. Without more longtime players it becomes hard for you and your current guilds to meet and find people to replace those who inevitably will be pulled away by real life from time to time.

  特性层数增加

  虽然像我一样的很多核心玩家都希望不要改动,但是仍然有很多新手们需要被慢慢引进到这个特性系统中,才不会一头雾水,所以我们做了这个改动。我们经常发现新玩家因为这个理由(特性系统太复杂)而放弃玩这个游戏,经常发现短期玩家难以发展为长期玩家。没有长期玩家,你们的公会将会越来越难遇到愿意抽出现实生活中时间来玩游戏的新鲜血液。

  Unlocking traits. We talked about this a bunch in the horizontal progression CDI and it came to our attention that many players were not learning about traits, how they worked, or understanding the options. When we talked through unlocking traits via activities it led us in the direction we have currently. Unfortunately, unlocking traits in the open world generally causes one of the #1 things we never wanted in the game which is players in conflict. You wantmightthe Balthazar trait but someone is about to complete the chain and leave you waiting. This is bad for the game, but I think right now only occurs this dramatically for a few of the traits.

  解锁特性

  我们在之前的讨论中注意到,很多玩家不能理解特性,它们是怎么运作的,如何选择。所以我们加入了通过世界活动来解锁特性的这一选项。但是通过世界活动来解锁特性,不可避免地会出现一个我们最最最不愿意见到的事情——玩家之间的冲突。例如:你先要解锁巴萨泽神殿的特性,但是一群玩家在你眼前把事件链全部做完了,留下你在风中凌乱等4个小时。这对于游戏来说不是件好事,虽然只会发生在少数几个特性上。

  If you all list out the most offensive ones here we would be happy to look into changes given that we have already done so in the past when we switch many of the poorly placed map complete adept tier traits among a few other changes. Here is a list of those changes:

  如果你能够提供一些有创意的解锁特性的途径,我们很乐意在将来的改动中把一些糟糕的解锁方式替换掉。

  下面是这一次改动的前瞻:

  ·Profession Trait 13: This trait is now awarded upon preventing the Statue of Lyssa from being re-taken by the Risen, as well as defeating the corrupted high priestess of Lyssa.

  专精线宗师特性13: 这个特性现在可以通过保卫丽莎神殿免于再次落入泽坦之手解锁,也可以由攻下丽莎神殿,杀死高阶复生丽莎祭司解锁。

  ·PrecisionAdept Trait 5: This trait has been moved from Bloodtide Coast map completion to the defeat of Sharky the Destroyer in Arca Lake of the Harathi Hinterlands.

  精准线专家特性5:这个特性从原来的血潮海岸地图100%完成,更改为击败哈拉希腹地阿卡湖的鲨鱼。

  ·Precision Adept Trait 6: This trait has been moved from Fireheart Rise map completion, to the defeat of Captain Jayne in the Brigantine Isles of the Gendarran Fields.

  精准线专家特性6:这个特性从原来的炎心高地地图100%完成,更改为击败甘大拉战区双桅帆船群岛的珍妮船长。

  ·ToughnessAdept Trait 6: This trait has been moved from Iron Marches map completion, to the defeat of the Giant Blood Ooze in the Challdar Gorges of the Bloodtide Coast.

  坚韧线专家特性6:这个特性从原来的钢铁平原地图100%完成,更改为击败血潮海岸切达山峡的巨型血色软泥怪。

  ·VitalityAdept Trait 5: This trait has been moved from Timberline Falls map completion, to the defeat of Gargantula, the spider broodmother in the Wynchona Woods of Harathi Hinterlands.

  体力线专家特性5:这个特性从原来的林线瀑布地图100%完成,更改为击败哈拉希腹地维乔娜的蜘蛛育母。

  · Vitality Adept Trait 6: This trait has been moved from Mount Maelstrom Map Completion, to the defeat of the Krait Witch in Timberline Falls.

  体力线专家特性6:这个特性从原来的漩涡山地图100%完成,更改为击败林线瀑布的毒蛇祭司。

  · Profession line Adept Trait 5: This trait has been moved from Sparkfly Fen map completion, to the defeat of the Champion Ice Wurm in Lornar’s Pass.

  专精线专家特性5:这个特性从原来的闪萤沼泽地图100%完成,更改为击败罗纳通道的冠军冰虫。

  · Profession line Adept Trait 6: This trait has been moved from Frostgorge Sound map completion, to the defeat of Lord Ignius the Eternal of Lornar’s Pass.

  专精线专家特性6:这个特性从原来的霜谷之音地图100%完成,更改为击败罗纳通道鹿肉小径的Lord Ignius the Eternal(永恒XX领主)

 

相关阅读:激战2