《激战2》公会全球化 跨服系统继续优化

时间:2014-08-27 09:51 作者:n32ul4xk7 手机订阅 神评论

新闻导语

我们将在9月份的更新中让我们的“超级服务器系统(跨服系统)”更加强大!

  服务器系统将进一步的优化

  我们将在9月份的更新中让我们的“超级服务器系统(跨服系统)”更加强大!

  自从2014年4月的那一次“超级服务器系统”的更新后,我们定期的研究着这个系统,并且不断的从各方面继续优化以达到促进整个系统提升的目的

  那么比方说在玩家读图的时候,系统会根据你的不仅仅是你的队伍给你分配地图,而这次还可以根据你的公会,你的服务器甚至语言来分配地图。

  那么因为这种优化是逐步进行的,所以你可能感觉不到它的变化,但这个分配方法已经在我们的努力下变得更加的完善。那么在第二次“超级系统”的更新中,我们将给各位展现更多新的元素!

  公会全球化(北美和欧洲服务器,我们国内玩家已经在享受了)

  我们在下次的更新将针对北美和欧美的玩家,这个系统在中国早已开始实施,所以这次要把这个系统带到更多的地区。在这个更新之后所有每个分散的公会,每件在公会中的东西(银行、徽章、升级、影响力)现在可以跨越服务器共享了

  在不同服务器获得的影响力与勋章现在会组合于全球化公会。为了确保不会遗失任何东西,勋章的组合上限会超过一般限制250个。然而你无法在勋章低于上限值(低于250)之前获得任何勋章。

  任何在任一服务器解锁过的升级将会套用到全球化公会中。如果公会在复数伺服器有解锁同样的升级功能,开发的影响力及勋章将会归还。再次提醒,勋章归还后可以超过上限值,但你无法在勋章低于上限值(低于250)之前获得任何勋章。

  所有解锁的公会消耗功能(公会任务、召唤BOSS、旗子、BUFF之类的)可以在你的全球化公会中通用。为此,消耗功能的数量可以堆叠超过一般上限,但在数量低于一般上限值之前你无法开方相同的功能。

  已经开启的公会BUFF会归还回公会目录中,而你需要在全球化公会中再去开启一次。

  在各服务器中,永远最多格数的公会仓库会变成你的全球化公会的仓库。如果你的公会在复数服务器中有相同格数的仓库,会选取最多道具的那个。但是其他服务器的道具将不会遗失,取而代之的是会出现额外的格子。那些格子只能取出,且一但取出后就会消失。

  公会任务改善

  超级服务器系统发行后,我们改善了公会任务,确保全部的任务皆可由多个公会共同完成。

  而这次的功能更新中,我们会介绍重要的改进让你的公会于开放空间进行公会任务时比以往更容易集合成员。

  超级服务器系统会扩展出保留系统。不论何时,会员进去该图要进行公会任务时,会自动启动让公会成员优先进入该图。

  然而这个系统还是会受到地图人数上限影响,所以这对于中小型公会会比较有用。我们正在努力专注与改进大型公会。

  在镜像地图寻找同伴

  因为地图的人口不时的在变化,超级服务器系统时常需要关闭某些镜像地图,会让玩家停止进入那张地图(除非是有意的join过去)直到地图全空才关闭。这系统偶尔会对留在该地图的玩家制造出奇特的经历:会让他看到越来越少的同伴。

  而在9月的功能更新,我们要介绍一项新机制来解决这个问题。

  当某个镜像分流需要被关闭时,留在该分流的玩家会被告知且出现选项要你立刻移动到不同的地图(分流)。这会确保周围始终都有同伴,这也会帮助我们更有效率的使用地图--反过来说就是会让大家有更好的体验。

  如果你选择自动移动到新地图,你会获得一个新的奖励--新的十分钟buff「Volunteer’s Blessing」,移动速度+15%、业力获取量+15%、杀怪经验+10%。如果你移动到其他地图,效果会持续存在。但其中的移动速度只作用在PvE地图。

  未来的改进

  在这次更能更新后我们会继续致力于超级服务器系统。我们以监控每日数据,且我们频繁的调整以强化GW2的社群环境。

  我们正致力于更进一步的改良公会任务、欧服语言设计、更好的地图人数平衡等方面。

  四月我们呈现这一构思的时候仅仅是个开始,我们正在为更好的用户体验而努力。

  美服官网原文

  We’ll be using the September 2014 Feature Pack to bring some exciting changes to the megaserver system!

  Since first introducing it in the April 2014 Feature Pack, we’ve kept on improving the megaserver system on a regular basis. A lot of those changes were made during regularly scheduled updates and were targeted at improving what we call “integrity” metrics, which are how we measure how well the system works to get you into a map instance with people from your party, guild, home world, and language. Because the evolution was continuous and smooth, you might not have noticed much change, but the metrics got a lot better over time as we kept making the system smarter. We won’t stop there: with the second feature pack, we’re releasing some new systems and working to make the core system more effective!

  Global Guilds (New to North America and Europe)

  When we released the megaserver system, we told you that we’d be focusing on guilds for future improvements, and now we’re ready to introduce the global guild system to North America and Europe! This system has already been rolled out in China, and we’re very excited to bring it back over to our other regions. Instead of having a separate guild chapter on each world, everything in your guild—your bank, merits, influence, and upgrades—is now global and shared across all worlds. We built this in a way that makes sure that nothing is being lost for anyone:

  The influence and the merits that your guild earned in each world will now be combined into your global guild. To make sure that you’re not losing anything there, the combined merits quantity can go over the normal limit of 250. However, your guild will not be able to earn more merits until the count gets back under that threshold.

  Any upgrade you’ve unlocked on any world will be available in your global guild. If you’ve unlocked the same upgrade on multiple worlds, the influence and merit cost will be refunded. Again, the refunded merits will be allowed to exceed the normal limit, but you will be unable to earn more merits while over the limit.

  All guild consumables unlocked on any world will be available in your global guild. For this purpose, the number of consumables in stock can go over the usual limits, but you will not be able to build new consumables of the same type before going back under the usual threshold.

  Guild boosts that are enabled will be returned to your guild inventory and you will have to reenable them from your global guild to activate them.

  The guild vault from the world that had the highest number of slots will become your global guild vault. If your guild had the same number of slots on multiple worlds, it’ll pick the one with the most items. However, the items from other worlds’ banks will not be lost—instead, their contents will be put into extra slots, which will only be available to withdraw from and will disappear once empty.

  Guild Missions Improvement

  Since the launch of the megaserver system, we’ve improved guild missions by making sure that all missions could be completed by multiple guilds simultaneously. With this feature pack, we’re making getting your guild together for a mission easier than ever by introducing significant improvements to the way guild missions work in the open world. The megaserver system will be extended with a reservation system that is automatically enabled whenever a guild member joins a map to do a guild mission, which will prioritize adding guild members to that map. This system, however, is limited in the number of spaces that get reserved on the map instance, so it’ll work best for small- and medium-sized guilds.

  We are working on further improvements that are focused on larger guilds.

  Finding Allies in Different Map Copies

  As the population on a map changes over time, the megaserver system sometimes needs to close certain copies of that map. It does that by ceasing to add new players to that map (unless they intentionally join to be with their party) and by waiting until that map copy is empty to finally close it. This has occasionally created an odd experience for players left in the map, who will see fewer and fewer companions.

  With the September 2014 Feature Pack, we’re introducing a new mechanism to solve this problem. When certain copies of a map need to be closed, the players on those copies will be notified and will have the option to be moved to a different map copy right away. This will help you make sure that there are always allies by your side, and it’ll help us more efficiently manage maps—which in turn makes everyone’s experience better. If you choose to volunteer to move to a new map, you’ll even get a reward in the form of a new effect, the Volunteer’s Blessing, which increases movement speed by 15%, karma gain by 5%, and experience from kills by 10% for 10 minutes. This effect persists if you move to another map, but the movement speed bonus is applied only in PvE.

  Language in Europe

  One experience we’ve been working to improve between April and today is the European language diversity. We’ve deployed several system updates to better sort players by language, especially when the population on a specific map is high.

  This is an important issue for us, and we’re still working hard on improving the game experience for our European players.

  For now, we’ve decided not to entirely separate the different language communities onto unique map copies. While we understand that it might be difficult for some to communicate across the language barrier, we still think it’s important to have maps that feel populated no matter where in Tyria you go or at which hours you play. The megaserver system gives us an opportunity to expand the game world without having to fear that doing so would make some of the older parts of Tyria feel empty to the players who’d still like to enjoy them; splitting the European community by language would hinder that capacity to some extent. Our hope is to avoid doing so, relying instead on systematic improvements to megaservers and our amazingly friendly and awesome community of players.

  We are always listening for your feedback, as it is very important for us to make the best possible game for you. Thanks to player feedback, we’ve decided to disable the chat filtering option by default. We had to deploy this system as a shield against harassment, but it was also impairing normal communication. As always, if you feel harassed, please use the in-game reporting tool. We want Guild Wars 2 to feel safe and inclusive, and our Customer Support team takes your reports very seriously.

  We will keep on monitoring our metrics, collecting your feedback, and analyzing our data on a daily basis to keep improving the Guild Wars 2 experience for all players from all backgrounds.

  Future Improvements

  Our work on the megaserver system will continue after this feature pack gets released. We are monitoring the metrics on a daily basis, and we frequently make adjustments to enhance the social environment of Guild Wars 2. We’re working on further improvements to guild missions, language settings for European worlds, better population balance for every map, and more. As we stated in April, this is just the beginning—and we’re always working on making it better.

相关阅读:激战2